- type: job
  parent: RMCSyntheticColony
  id: RMCSyntheticColonyHybrisaExecBodyguard
  startingGear: RMCGearSyntheticColonistHybrisaExecBodyguard
  spawnMenuRoleName: Executive Bodyguard Synth (Hybrisa Survivor)
  special:
  - !type:AddComponentSpecial
    components:
    - type: Skills
      skills:
        RMCSkillCqc: 3
        RMCSkillEngineer: 4
        RMCSkillConstruction: 3
        RMCSkillFirearms: 2
        RMCSkillOverwatch: 1
        RMCSkillMedical: 3
        RMCSkillSurgery: 2
        RMCSkillResearch: 1
        RMCSkillMeleeWeapons: 2
        RMCSkillPilot: 2
        RMCSkillPolice: 0 # RMC14 Survivors do not have police skill.
        RMCSkillFireman: 3
        RMCSkillPowerLoader: 2
        RMCSkillVehicles: 2
        RMCSkillJtac: 1
        RMCSkillIntel: 1
        RMCSkillDomestics: 2
    - type: DemoSpecWhitelist
    - type: GrenadeSpecWhitelist
    - type: ScoutWhitelist
    - type: SniperWhitelist
    - type: PyroWhitelist
    - type: TacticalMapIcon
      icon:
        sprite: /Textures/_RMC14/Interface/map_blips.rsi
        state: synth
    - type: NpcFactionMember
      factions:
      - Civilian
    - type: IntelRescueSurvivorObjective
    - type: RMCSurvivor
    - type: MotionDetectorTracked
    - type: MeleeWeapon
      soundHit:
        path: /Audio/_RMC14/Weapons/synthpunch1.ogg
        params:
          variation: 0.15
          volume: -1
      angle: 30
      animation: WeaponArcFist
      attackRate: 1
      damage:
        types:
          Blunt: 35
    - type: EquipSurvivorPreset
      preset: RMCSurvivorPresetHybrisaSynthExecBodyguard
    - type: Synth
      generation: rmc-species-synth-generation-second
  useLoadoutOfJob: RMCSyntheticColony # for inheritance

- type: startingGear
  parent: RMCGearSyntheticColonistBase
  id: RMCGearSyntheticColonistHybrisaExecBodyguard
  equipment:
    outerClothing: RMCHazardVestBlack
  inhand:
    - RMCScabbardMacheteFilled

- type: entity
  id: RMCSurvivorPresetHybrisaSynthExecBodyguard
  name: survivor synth hybrisa executive bodyguard preset
  categories: [ HideSpawnMenu ] # Todo random research notes, telebaton in backpack
  components:
  - type: SurvivorPreset
    randomOutfits:
    - [ RMCJumpsuitLiaisonExpensiveSuitDropPouch, RMCSatchelBlack, RMCBootsCorporate ]
    - [ RMCJumpsuitLiaisonExpensiveSuitBrownDropPouch, RMCSatchelBlack, CMBootsBrownFilled ]
    - [ RMCJumpsuitLiaisonExpensiveSuitJacketDropPouch, CMSatchel, RMCBootsPMCFilled ] # todo lockable satchel
    - [ RMCJumpsuitLiaisonExpensiveSuitBrownJacketDropPouch, CMSatchel, RMCBootsCorporate ] # Todo lockable satchel
    - [ RMCJumpsuitLiaisonExpensiveSuitJacketOnlyDropPouch, RMCSatchelNorm, RMCBootsCorporate ]
    randomStartingGear:
      eyes:
      - CMGlassesSecurity
      - RMCGlassesSecurityBlue
