- type: entity
  id: VehicleAPCBase
  abstract: true
  name: armored personnel carrier
  description: A rugged armored personnel carrier outfitted for battlefield support.
  components:
  - type: Vehicle
    movementKind: Grid
  - type: Clickable
  - type: Tag
    tags:
    - VehicleHeavy
  - type: GridVehicleMover
    maxSpeed: 7
    acceleration: 4
    deceleration: 10
    xenoBlockMinimumSize: Immobile
    xenoPushMinimumSize: Immobile
    canSmashWalls: true
    wallSmashMinSpeed: 3
    wallSmashWheelDamage: 0.4
    wallSmashHullDamage: 15
    wallSmashSlowdownMultiplier: 0.2
    wallSmashSlowdownDuration: 1.5
    speedAtZeroIntegrity: 0.5
  - type: VehicleOvercharge
    speedMultiplier: 1.4
    duration: 3
    cooldown: 15
    overchargeSound: /Audio/_RMC14/Vehicle/overdrive_activate.ogg
  - type: VehicleSound
    runningSound: /Audio/Effects/Vehicle/vehicleengineidle.ogg
    runningSoundCooldown: 2
    hornSound: /Audio/Effects/Vehicle/carhorn.ogg
    hornCooldown: 1
    collisionSound: /Audio/_RMC14/Effects/metal_crash.ogg
    collisionSoundCooldown: 1.5
    collisionSoundMinSpeed: 5
    mobCollisionSound: /Audio/_RMC14/Xeno/alien_claw_block.ogg
  - type: VehicleSpotlight
    radius: 7
    energy: 3
    softness: 2
  - type: Physics
    bodyType: Dynamic
  - type: Fixtures
    fixtures:
      world:
        shape:
          !type:PhysShapeAabb
          bounds: -1,-1.7,1,1.7
        density: 1200
        mask:
        - Impassable
        - HighImpassable
        - LowImpassable
        - LargeMobLayer
        layer:
        - LargeMobLayer
      mob:
        shape:
          !type:PhysShapeAabb
          bounds: -1,-1.7,1,1.7
        density: 1200
        mask:
        - MidImpassable
        - BarricadeImpassable
        - LargeMobLayer
        layer:
        - LargeMobLayer
  - type: Damageable
    damageContainer: StructuralMarine
    damageModifierSet: VehicleFrameAPC
  - type: MeleeReceivedMultiplier
    xenoMultiplier: 3.4
    otherMultiplier: 1
  - type: InteractionOutline
  - type: Sprite
    drawdepth: Mobs
    sprite: _RMC14/Structures/Vehicles/apc.rsi
    layers:
    - map: [ base ]
      state: apc_base
    - map: [ damaged_frame ]
      state: damaged_frame
      visible: false
    - map: [ primary ]
      state: PRIMARY
      visible: false
    - map: [ secondary ]
      state: SECONDARY
      visible: false
    - map: [ support ]
      state: SUPPORT
      visible: false
    - map: [ rmc-wheels ]
      state: wheels_1
  - type: SpriteMovement
    movementLayers:
      rmc-wheels:
        state: wheels_0
    noMovementLayers:
      rmc-wheels:
        state: wheels_1
  - type: PointLight
    enabled: false
    radius: 12
    energy: 2.5
    softness: 2
    autoRot: true
    offset: "0,0.9"
  - type: Corrodible
    isCorrodible: false
  - type: DoAfter
  - type: UserInterface
    interfaces:
      enum.HardpointUiKey.Key:
        type: HardpointBoundUserInterface
      enum.VehicleWeaponsUiKey.Key:
        type: VehicleWeaponsBoundUserInterface
  - type: VehicleWeapons
  - type: VehicleHardpointVisuals
  - type: InputMover
  - type: ItemSlots
    slots:
      port-gun-north:
        startingItem: VehicleAPCM56FPWPortGunRight
        insertOnInteract: false
        ejectOnInteract: false
        ejectOnUse: false
        locked: true
        disableEject: true
        whitelist:
          components:
          - VehiclePortGun
      port-gun-south:
        startingItem: VehicleAPCM56FPWPortGunLeft
        insertOnInteract: false
        ejectOnInteract: false
        ejectOnUse: false
        locked: true
        disableEject: true
        whitelist:
          components:
          - VehiclePortGun
  - type: HardpointSlots
    vehicleFamily: APC
    slots:
    - id: primary
      hardpointType: Turret
      slotType: Turret
      visualLayer: primary
      insertDelay: 2.5
      required: false
    - id: secondary
      hardpointType: Cannon
      slotType: Cannon
      visualLayer: secondary
      insertDelay: 2.5
      required: false
    - id: support
      hardpointType: SupportAttachment
      slotType: SupportAttachment
      visualLayer: support
      insertDelay: 2.0
      required: false
    - id: wheel-1
      hardpointType: Wheel
      slotType: Wheel
      insertDelay: 1.5
  - type: VehicleWheelSlots
    slotCount: 1
  - type: HardpointIntegrity
    maxIntegrity: 1000
    repairFuelCost: 15
    bypassEntryOnZero: true
  - type: Appearance
  - type: VehicleEnter
    interiorPath: /Maps/_RMC14/Vehicles/apc_transport_interior.yml
    enterDoAfter: 1.0
    exitDoAfter: 1.0
    maxPassengers: 10
    maxXenos: 3
    entryPoints:
    - offset: 1.5,0
      radius: 0.7
      interiorCoords: 1.55,2.65
    - offset: -1.5,0
      radius: 0.7
      interiorCoords: 1.55,-1.2

- type: entity
  parent: VehicleAPCBase
  id: VehicleAPC

- type: entity
  parent: VehicleAPCBase
  id: VehicleAPCMed
  name: armored personnel carrier (medical)
  description: A medical-configured APC outfitted with triage markings.
  components:
  - type: Sprite
    layers:
    - map: [ base ]
      state: apc_base_med
    - map: [ damaged_frame ]
      state: damaged_frame
      visible: false
    - map: [ primary ]
      state: PRIMARY
      visible: false
    - map: [ secondary ]
      state: SECONDARY
      visible: false
    - map: [ support ]
      state: SUPPORT
      visible: false
    - map: [ rmc-wheels ]
      state: wheels_1
  - type: VehicleEnter
    interiorPath: /Maps/_RMC14/Vehicles/apc_medical_interior.yml
    enterDoAfter: 1.0
    exitDoAfter: 1.0
    maxPassengers: 10
    maxXenos: 3
    entryPoints:
    - offset: 1.5,0
      radius: 0.7
      interiorCoords: 1.6,2.6
    - offset: -1.5,0
      radius: 0.7
      interiorCoords: 1.6,-1.5
    - offset: 0,2
      radius: 0.85
      interiorCoords: 0.25,-1

- type: entity
  parent: VehicleAPCBase
  id: VehicleAPCCommand
  name: armored personnel carrier (command)
  description: A command-configured APC bristling with sensors and comms gear.
  components:
  - type: Sprite
    layers:
    - map: [ base ]
      state: apc_base_com
    - map: [ damaged_frame ]
      state: damaged_frame
      visible: false
    - map: [ primary ]
      state: PRIMARY
      visible: false
    - map: [ secondary ]
      state: SECONDARY
      visible: false
    - map: [ support ]
      state: SUPPORT
      visible: false
    - map: [ rmc-wheels ]
      state: wheels_1
  - type: VehicleEnter
    interiorPath: /Maps/_RMC14/Vehicles/apc_command_interior.yml
    enterDoAfter: 1.0
    exitDoAfter: 1.0
    maxPassengers: 10
    maxXenos: 3
    entryPoints:
    - offset: 1.5,0
      radius: 0.7
      interiorCoords: 1.6,2.6
    - offset: -1.5,0
      radius: 0.7
      interiorCoords: 1.6,-1.5
    - offset: 0,2
      radius: 0.85
      interiorCoords: 0.25,-1

- type: entity
  parent: VehicleAPCBase
  id: VehicleSPPAPC
  name: SPP armored personnel carrier
  description: An armored personnel carrier configured for SPP forces.
  components:
  - type: GridVehicleMover
    maxSpeed: 6.5
    acceleration: 2.0
    deceleration: 7.5
    maxReverseSpeed: 2.5
    reverseAcceleration: 2.0
    turnDelay: 0.25
    turnInPlace: false
    speedAtZeroIntegrity: 0.5
  - type: Sprite
    sprite: _RMC14/Structures/Vehicles/sppapc.rsi
    layers:
    - map: [ base ]
      state: sppapc_base
    - map: [ damaged_frame ]
      state: damaged_frame
      visible: false
    - map: [ primary ]
      state: PRIMARY
      visible: false
    - map: [ secondary ]
      state: SECONDARIES
      visible: false
    - map: [ support ]
      state: SUPPORT
      visible: false
    - map: [ rmc-wheels ]
      state: wheels_1
  - type: ItemSlots
    slots:
      port-gun-north:
        startingItem: null
      port-gun-south:
        startingItem: null
      primary:
        startingItem: VehicleSPPAPCTurret
        whitelist:
          components:
          - HardpointItem
      wheel-1:
        startingItem: VehicleSPPAPCWheel
        whitelist:
          components:
          - VehicleWheelItem
  - type: HardpointSlots
    vehicleFamily: APC
    slots:
    - id: primary
      hardpointType: Turret
      slotType: Turret
      compatibilityId: SPPAPC
      visualLayer: primary
      insertDelay: 2.5
      required: false
    - id: secondary
      hardpointType: Cannon
      slotType: Cannon
      compatibilityId: SPPAPC
      visualLayer: secondary
      insertDelay: 2.5
      required: false
    - id: support
      hardpointType: SupportAttachment
      slotType: SupportAttachment
      compatibilityId: SPPAPC
      visualLayer: support
      insertDelay: 2.0
      required: false
    - id: wheel-1
      hardpointType: Wheel
      slotType: Wheel
      compatibilityId: SPPAPC
      insertDelay: 1.5
  - type: VehicleEnter
    interiorPath: /Maps/_RMC14/Vehicles/spp_apc_interior.yml
