- type: entity
  id: mineablesolarisrock
  name: mineablerock
  parent: BaseWall
  placement:
    mode: SnapgridCenter
    snap:
    - Wall
  components:
  - type: Transform
    noRot: true
  - type: SoundOnGather
  - type: Gatherable
    toolWhitelist:
  - type: Tag
    tags:
    - Pickaxe
  - type: Damageable
    damageContainer: StructuralInorganic
    damageModifierSet: Metallic
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTrigger
        damage: 168
      behaviors:
      - !type:DoActsBehavior
        acts: ["Destruction"]
  - type: Sprite
    sprite: Structures/Walls/rock.rsi
    layers:
    - state: rock_asteroid
    - map: [ "enum.EdgeLayer.South" ]
      state: rock_asteroid_south
    - map: [ "enum.EdgeLayer.East" ]
      state: rock_asteroid_east
    - map: [ "enum.EdgeLayer.North" ]
      state: rock_asteroid_north
    - map: [ "enum.EdgeLayer.West" ]
      state: rock_asteroid_west
  - type: Icon
    sprite: Structures/Walls/rock.rsi
    state: rock_asteroid
  - type: IconSmooth
    key: walls
    mode: NoSprite



- type: entity
  id: mineablesolarisrocksteel
  parent: mineablesolarisrock
  description: An ore vein rich with steel.
  suffix: Gold
  components:
  - type: OreVein
    oreChance: 1.0
    currentOre: OreSteel

#need to add a gold sprite, might just do a nonrotatable one, could have all veins unmarked but still in specific areas, could be interesting



