- type: job
  parent: CMJobBase
  id: AU14JobCivilianColonySynthetic
  name: au14-job-name-civiliancolonysynthetic
  description: au14-job-description-civiliancolonysynthetic
  setPreference: true
  canBeAntag: false
  playTimeTracker: AU14JobCivilianColonySynthetic
  requirements:
  - !type:OverallPlaytimeRequirement
    time: 18000 # 5 hours
  - !type:TraitsRequirement
    inverted: true
    traits:
    - SocialAnxietyHeavy
    - FrontalLisp
    - NonResuscitable
    - Epilepsy
  ranks:
    RMCRankSyntheticColonist: []
  startingGear: AU14GearCivilianColonySynthetic
  icon: "AU14JobIconColonySynth"
  joinNotifyCrew: false
  supervisors: au14-job-supervisors-colonycivilian
  accessGroups:
  - Colonist
  - auadmin
  roleWeight: 0.25
  special:
  - !type:AddComponentSpecial
    components:
    - type: NpcFactionMember
      factions:
      - ColonySynth
    - type: Skills
      skills:
        RMCSkillCqc: 4
        RMCSkillEngineer: 4
        RMCSkillConstruction: 3
        RMCSkillOverwatch: 1
        RMCSkillMedical: 4
        RMCSkillSurgery: 3
        RMCSkillResearch: 1
        RMCSkillMeleeWeapons: 2
        RMCSkillPilot: 2
        RMCSkillPolice: 2
        RMCSkillFireman: 5
        RMCSkillFirearms: 2
        RMCSkillPowerLoader: 2
        RMCSkillVehicles: 2
        RMCSkillJtac: 3
        RMCSkillIntel: 2
        RMCSkillDomestics: 2
        RMCSkillNavigations: 1
    - type: JobPrefix
      prefix: au14-job-prefix-civiliancolonysynthetic
    - type: TacticalMapIcon
      icon:
        sprite: /Textures/_RMC14/Interface/map_blips.rsi
        state: synth
    - type: MeleeWeapon
      soundHit:
        path: /Audio/_RMC14/Weapons/synthpunch1.ogg
        params:
          variation: 0.15
          volume: -1
      angle: 30
      animation: WeaponArcFist
      attackRate: 1
      damage:
        types:
          Blunt: 35
    - type: Synth

  hidden: false

- type: startingGear
  id: AU14GearCivilianColonySynthetic
  equipment:
    shoes: RMCBootsCorporate
    ears: AU14ColonyAdminHeadset

- type: entity
  parent: CMSpawnPointJobBase
  id: AU14SpawnPointCivilianColonySynthetic
  name: Spawn Point AU14 Colony Synthetic
  components:
  - type: SpawnPoint
    job_id: AU14JobCivilianColonySynthetic
  - type: Sprite
    state: syn_spawn

- type: playTimeTracker
  id: AU14JobCivilianColonySynthetic
  isHumanoid: true
