- type: job
  parent: CMSurvivor
  id: CMJobSurvivorFireProtectionSpecialist
  name: rmc-job-name-survivor-fire-protection-specialist
  description: cm-job-description-survivor
  playTimeTracker: CMJobSurvivor
  startingGear: RMCGearSurvivorFireProtectionSpecialist
  spawnMenuRoleName: Fire Protection Specialist (Sorokyne Survivor)
  special:
  - !type:AddComponentSpecial
    components:
    - type: Skills
      skills:
        RMCSkillConstruction: 1
        RMCSkillEndurance: 2
        RMCSkillFireman: 1
        RMCSkillFirearms: 2
    - type: EquipSurvivorPreset
      preset: RMCGearSurvivorPresetFireProtectionSpecialist
    - type: RMCSurvivor
    - type: MotionDetectorTracked
    - type: NpcFactionMember
      factions:
      - SPP
      - Civilian
    - type: IntelRescueSurvivorObjective
    - type: RMCAllowSuitStorage
    - type: JobPrefix
      prefix: rmc-job-prefix-fire-protection-specialist
  useLoadoutOfJob: CMSurvivor # for inheritance

- type: startingGear
  parent: RMCGearSurvivorBase
  id: RMCGearSurvivorFireProtectionSpecialist
  equipment:
    jumpsuit: RMCJumpsuitCivilianBrown
    shoes: RMCBootsSPP
    gloves: RMCHandsVeteranSPP
    back: RMCSatchelLightpack
    mask: RMCMaskGasSPP
    head: RMCArmorHelmetSPPFirefighter
    outerClothing: RMCArmorSPPFirefighter
  storage:
    back:
    - RMCAttachmentUnderbarrelExtinguisher
    - CMSheetMetal20

- type: entity
  parent: CMSpawnPointJobBase
  id: RMCSpawnPointSurvivorFireProtectionSpecialist
  name: fire protection specialist spawn point
  components:
  - type: SpawnPoint
    job_id: CMSurvivor
  - type: Sprite
    layers:
    - sprite: _RMC14/Markers/landmarks.rsi
      state: surv

- type: entity
  parent: [RMCSurvivorPresetCivilianRareItem, RMCSurvivorPresetCivilian]
  id: RMCGearSurvivorPresetFireProtectionSpecialist
  name: fire protection specialist preset
  categories: [ HideSpawnMenu ]
  components:
  - type: SurvivorPreset
    randomOutfits:
    - [ RMCFireAxe ]
    - [ CMFireExtinguisherPortable ]


