- type: entity
  id: RMCAICore
  name: ARES v3.2
  description: This is the artificial intelligence system for the UNS Almayer. Like many other military-grade AI systems, this one was manufactured by We-Ya.
  placement:
    mode: SnapgridCenter
  components: #has no collission in 13 they have invisible walls behind it
  - type: InteractionOutline
  - type: Clickable
  - type: Corrodible
    isCorrodible: false
  - type: ApcPowerReceiver
    powerLoad: 250
    needsPower: true
  - type: RMCPowerReceiver
    idleLoad: 5
    activeLoad: 10
    channel: Equipment
  - type: Sprite
    sprite: _RMC14/Structures/Machines/AIStuff/aicore.rsi
    layers:
    - state: hydra-off
    - state: hydra
      map: ["enum.PowerDeviceVisualLayers.Powered"]
  - type: Appearance
  - type: GenericVisualizer
    visuals:
      enum.PowerDeviceVisuals.Powered:
        enum.PowerDeviceVisualLayers.Powered:
          True: { visible: true }
          False: { visible: false }
  - type: Damageable
    damageContainer: Inorganic
    damageModifierSet: Metallic
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTrigger
        damage: 1000 # Okey hear me out down there... Health is 1000 in 13 but you can go over 1000+ and it goes on...
#      behaviors:
#      - !type:DoActsBehavior Commented this part out because in 13 after 200+ damage it fucking explodes
#        acts: [ "Destruction" ] Explosion does not destroy it and just disables it till a AI techie arrives(admin)
# to fix the AI core. Leaving it here for now because of that

- type: entity
  id: RMCAICoreProcessor
  name: ARES Processor
  description: An external processor for ARES, used to process vast amounts of information.
  placement:
    mode: SnapgridCenter
  components: #has no collission in 13 they have invisible walls behind it
  - type: InteractionOutline
  - type: Clickable
  - type: Corrodible
    isCorrodible: false
  - type: ApcPowerReceiver
    powerLoad: 250
    needsPower: true
  - type: RMCPowerReceiver
    idleLoad: 5
    activeLoad: 10
    channel: Equipment
  - type: Sprite
    sprite: _RMC14/Structures/Machines/AIStuff/aicoremachinery.rsi
    layers:
    - state: processor_off
    - state: processor
      map: ["enum.PowerDeviceVisualLayers.Powered"]
  - type: Appearance
  - type: GenericVisualizer
    visuals:
      enum.PowerDeviceVisuals.Powered:
        enum.PowerDeviceVisualLayers.Powered:
          True: { visible: true }
          False: { visible: false }
  - type: Physics
    bodyType: Static
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-0.4,-0.4,0.4,0.4"
        density: 190
        mask:
        - MachineMask
        layer:
        - MachineLayer
  - type: Damageable
    damageContainer: Inorganic
    damageModifierSet: Metallic
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTrigger
        damage: 1000 # Okey hear me out down there... Health is 1000 in 13 but you can go over 1000+ and it goes on...
#      behaviors:
#      - !type:DoActsBehavior
#        acts: [ "Destruction" ]

- type: entity
  id: RMCAICoreProcessorBioscan
  parent: RMCAICoreProcessor
  name: ARES Processor (Bioscan)
  description: The external component of ARES' Bioscan systems. Without this, the UNS Almayer would be incapable of running bioscans!
  components:
  - type: Sprite
    sprite: _RMC14/Structures/Machines/AIStuff/aicoremachinery.rsi
    layers:
    - state: bio_processor_off
    - state: bio_processor
      map: ["enum.PowerDeviceVisualLayers.Powered"]

- type: entity
  id: RMCAICoreProcessorInterface
  parent: RMCAICoreProcessor
  name: ARES Processor (Interface)
  description: An external processor for ARES; this one handles core processes for interfacing with the crew, including radio transmissions and broadcasts.
  components:
  - type: Sprite
    sprite: _RMC14/Structures/Machines/AIStuff/aicoremachinery.rsi
    layers:
    - state: bio_processor_off
    - state: bio_processor
      map: ["enum.PowerDeviceVisualLayers.Powered"]

- type: entity
  id: RMCAICoreProcessorHERMES
  parent: RMCAICoreProcessor
  name: ARES Processor (HERMES)
  description: The external component of ARES' HERMES processor. Primarily responsible for coordinating Average Joes and Maintenance Drones. It definitely wasn't stolen from Novaris Industries.
  components:
  - type: Sprite
    sprite: _RMC14/Structures/Machines/AIStuff/aicoremachinery.rsi
    layers:
    - state: apollo_processor_off
    - state: apollo_processor
      map: ["enum.PowerDeviceVisualLayers.Powered"]

- type: entity
  id: RMCAICoreCPU
  parent: RMCAICoreProcessor
  name: ARES CPU
  description: This is ARES' central processor. Made of a casing designed to withstand nuclear blasts, the CPU also contains ARES' blackbox recorder.
  components:
  - type: Sprite
    sprite: _RMC14/Structures/Machines/AIStuff/aicoremachinery.rsi
    layers:
    - state: cpu_off
    - state: cpu
      map: ["enum.PowerDeviceVisualLayers.Powered"]

- type: entity
  id: RMCAICoreSubstrate
  parent: RMCAICoreProcessor
  name: ARES Substrate
  description: The memory substrate of ARES, containing complex protocols and information. Limited capabilities can operate on substrate alone, without the main ARES Unit operational.
  components:
  - type: Sprite
    sprite: _RMC14/Structures/Machines/AIStuff/aicoremachinery.rsi
    layers:
    - state: substrate_off
    - state: substrate
      map: ["enum.PowerDeviceVisualLayers.Powered"]

- type: entity
  parent: RMCCommunicationsConsoleBase
  id: RMCAIConsoleARES
  name: ARES Interface
  description: A console built to interface with ARES, allowing for 1:1 communication.
  components:
  - type: Sprite
    sprite: _RMC14/Structures/Machines/AIStuff/aicoremachinery.rsi
    state: console
  - type: ApcPowerReceiver
    powerLoad: 0
    needsPower: false # Intentional

- type: entity
  parent: RMCAIConsoleARES
  id: RMCAIConsoleInterface
  name: AI interface console
  description: A large, bulky computer intended to allow the user to interface with the ship's AI.
  components:
  - type: Sprite
    sprite: _RMC14/Structures/Machines/AIStuff/aiconsoleinterface.rsi
    state: console
    offset: 0, -0.55

- type: entity
  parent: RMCCommunicationsConsoleBase
  id: RMCAIConsoleHERMES
  name: HERMES Maintenance Controller
  description: A console built to facilitate Average Joes and their operation, allowing for simple allocation of resources.
  components:
  - type: Sprite
    drawdepth: SmallObjects
    sprite: _RMC14/Structures/Machines/AIStuff/aicoremachinery.rsi
    state: console
    layers: [ ]
  - type: ApcPowerReceiver
    powerLoad: 0
    needsPower: false # Intentional
